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This is just an upper torso model. It's completely made from scratch starting from a spehre in Zbrush.

I completed the high resolution sculpting, then did retopology in topogun and UVs in Maya. Finally,

I finishded the model by texturing it in Substance Painter. This model has two main UV layouts and

it's using 4 2K maps per layout (albedo, metallic, Roughness, Normal). I added an extra map for AO on

the face. The total triangle count is 19200. The final render was done in Marmoset Toolbag 2.